As indie app developers, we are always trying to squeeze as much revenue out of our apps as we possibly can (ok, so maybe all developers are doing this). We as indie developers primarily have income from our in app purchases, our app sales if the app is a paid app, and our revenue from ad networks. There are many ad networks out there and we have all had success with some and not so much success with others. Today I want to talk a little bit about one of the ad networks I often use in my apps, Chartboost. I have had success with Chartboost in the majority of the games I put out there and this is one reason why I continue to use it in new games that I create. They have been around for quite some time now, and they have some incredible personnel on staff. If you haven’t reached out to them yet, I would encourage you to do so, and they will...Read More
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Ok, so I guess this is my first “blog” entry for my website. I thought I would take a little time in this entery to introduce myself as well as provide a brief overview of what my plans are for the blog. Before I do that though, please note that some entries may be random, and short while others may run on and on. You always have the choice to read, or ignore. My name is Brian Appell, and I began my app adventure back in 2012. I originally had an idea for an eBay sniping app that I thought was going to be wicked cool. I have been an avid ebay user since it’s doors opened, and I often use sniping software when bidding. So I thought it would be great to provide a mobile version. I began working on the app and realized this was going to be a big project for as due to Apple’s restirctions I was going to have to create a website with...Read More