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Welcome to Avalanche Mountain Apps http://avalanchemountainapps.com Apps for the iPhone and iPad Sat, 27 Feb 2016 04:09:40 +0000 en-US hourly 1 http://wordpress.org/?v=4.3.11 Chartboost Optimization http://avalanchemountainapps.com/chartboost-optimization/ http://avalanchemountainapps.com/chartboost-optimization/#comments Fri, 06 Jun 2014 16:48:47 +0000 http://avalanchemountainapps.com/?p=1396   As indie app developers, we are always trying to squeeze as much revenue out of our apps as we possibly can (ok, so maybe all developers are doing this).  We as indie developers primarily have income from our in app purchases, our app sales if the app is a paid app, and our revenue […]

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As indie app developers, we are always trying to squeeze as much revenue out of our apps as we possibly can (ok, so maybe all developers are doing this).  We as indie developers primarily have income from our in app purchases, our app sales if the app is a paid app, and our revenue from ad networks.  There are many ad networks out there and we have all had success with some and not so much success with others.

Today I want to talk a little bit about one of the ad networks I often use in my apps, Chartboost.  I have had success with Chartboost in the majority of the games I put out there and this is one reason why I continue to use it in new games that I create.  They have been around for quite some time now, and they have some incredible personnel on staff.  If you haven’t reached out to them yet, I would encourage you to do so, and they will provide you with some of the best support.

I know there are several ways to approach setting up your app and your campaigns in Chartboost.  The two I often see the most are, Tiered campaigns and Campaigns segmented by countries.  Tiered Campaigns is the one I started with and in this thought process you would create 4 campaigns (Highest, High, Medium, Low). Each of the tiered campaigns will have a different cost per install (CPI).  The highest campaign you would normally set at a $2.00 CPI and the lowest would be $.25 CPI. In campaigns segmented by country, you again will have 4 different campaigns (US Only, Tier 1 Non US, Tier 2 and 3, Rest of World).

As I mentioned, I originally had the campaigns setup as Tiered Campaigns.  I had read an article or two about it and thought it made the most sense.  When my app, Spermy’s Journey started to take off and I was seeing downloads of 100,000 plus a day I noticed the my eCPM for the app was extremely low, especially on Android.  So, I thought I needed to switch ad networks ASAP.  While researching other ad networks I also reached out to Chartboost to see if they could assist.  At that time the first thing they had me do was change my campaigns from the Tiered campaigns to the segmented by countries.  I had nothing to lose so I went ahead with it. Chartboost wanted me to leave them at that for about a week or two and then they said they would analyze the data and determine what the next steps were.  I agreed to it and contacted them a little over a week later.

At that point Chartboost pulled an incredible report that identified for each campaign which apps that were being advertised in mine were doing well, and which ones were performing poorly. One of the greatest features of Chartboost is that you can set specific advertised apps not to be displayed in your app.  So, if an advertised app is not performing well it is just taking up space and you are essentially losing money. We identified a few apps with the highest number of impressions, high click through ratio and low eCPM.  We then excluded these apps from being displayed in mine.  I performed this analysis a couple of times in the next month and wouldn’t you know it, my overall eCPM for Spermy’s Journey tripled!  Yeah, that’s right, TRIPLED.  Now, this may not happen for everyone, but at minimum it will help you weed out the apps that are performing poorly and only display the ones that are doing well.  This should increase your chances of making more money with the same number of downloads and impressions.

Do you want to learn how to do this? Of course you do!  Click Here for all the details.

 

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Welcome To Avalanche Mountain Apps http://avalanchemountainapps.com/welcome-to-avalanche-mountain-apps/ http://avalanchemountainapps.com/welcome-to-avalanche-mountain-apps/#comments Sun, 07 Jul 2013 23:42:38 +0000 http://dev.darkog.com/aca/?p=966 Ok, so I guess this is my first “blog” entry for my website. I thought I would take a little time in this entery to introduce myself as well as provide a brief overview of what my plans are for the blog. Before I do that though, please note that some entries may be random, […]

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Ok, so I guess this is my first “blog” entry for my website. I thought I would take a little time in this entery to introduce myself as well as provide a brief overview of what my plans are for the blog. Before I do that though, please note that some entries may be random, and short while others may run on and on. You always have the choice to read, or ignore.

My name is Brian Appell, and I began my app adventure back in 2012. I originally had an idea for an eBay sniping app that I thought was going to be wicked cool. I have been an avid ebay user since it’s doors opened, and I often use sniping software when bidding. So I thought it would be great to provide a mobile version.

I began working on the app and realized this was going to be a big project for as due to Apple’s restirctions I was going to have to create a website with a back end that actually did all the sniping and the mobile application would be the front end for managing your snipes. Clearly I was in for a long project, but I really wanted something in the app store right away.

So, while working on the eBay Sniping app, I decided to create my first game called Avalanche Mountain. It would be a fun snowboarding game for all ages. Before long, the app was created and launched in the app store. Ah, the dreams of becoming rich, retiring early, and playing golf a lot more was about to become reality. (ok, so maybe not, but one can dream can’t they)

The app was doing very well as a free game, and I suspect as many developers do with their first app, they make many mistakes, and hit some things on the nose. I realized quickly that making money in this was going to require work and creativity. I made many changes to the app over the course of a year, and got it to a point that I thought was pretty polished.

My next move in the industry was one of the best I ever made. I realized, I needed to be creative in my approach for making this a lucrative business. I decided, that I would sell the source code to my game so that others could use it to create a “reskinned” version of my game. This turned out to be successful for me and provided me an income to create more apps in the future. It also helped others to become successful in the industry, which I was more than happy to assist with.

So, now you know a little bit about me, and how I got here. Throughout time, you will learn more and more about me and who I am. My plans witht he blog are to provide insight about me and my business, as well as the app industry as a whole. You will quickly learn that, writing is not my stronpoint for as I am more of a logical thinker and a math brain. So, please excuse my grammer, spelling and often times lack of structure in my posts.

Check back often and if you are interested in writing an entry for my blog, please let me know and I am sure we can work something out.

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